For a large chunk of time, I sort of forgot about Second Life. To get back in the swing of things in preparation for a meeting, I spent the past week or so exploring. Which is pretty much all I do in Second Life, because I haven't really felt inclined to try to build things. Well, except for that one time I accidentally created a cone, which, to my horror, stayed in the world after I brought it into being. As far as I know, the cone is still there, because I wasn't really sure how to get rid of it. Thankfully, it's tiny and underwater, so maybe no one will ever notice.
Anyway, I took pictures. Here they are.
This place is Chouchou_V. I think it's some band's island. It was empty when I went there, but the notecard I was given when I went to the island indicated that the band sometimes does Second Life concerts here. In this picture, you can see me at the top of some very high stairs, perilously close to falling. It's a pretty, creepy place. It makes me think of a cathedral of bone in a dream world.
This is my avatar in a place called Alirium. It has giant bunnies. It's a little hard to tell, but there's also another avatar with wings a little to my left. She never moved or spoke. Then again, I was a little too intimidated to try to strike up a conversation. I didn't stay here long, because the bunnies kind of freaked me out.
The next time I logged on to Second Life, I was a particle cloud. At work, with a less wonderful video card, I became an egg (I'll see about posting that one sometime - it really is pretty funny). Particle Cloud Me could move around, and apparently other people saw my avatar, and not the particle cloud. Even though I could still do things, I wanted my avatar back. I opened a case with Second Life tech support, waited a few days, heard nothing from them, and eventually figured out how to fix things myself. By the way, I was in a place called Nemo when I took this picture. It's a gorgeous steampunk-style island. Like so many other islands I've been to, it was completely devoid of other avatars.
These three pictures were taken on a strange island called Cheese. Cheese is like an onion of crazy - as you move around, you think you've seen it all until new stuff rezzes into being. I found it fascinating, creepy, and a little horrific. From what I could tell, what powers all this craziness is lots of capitalism. Any building you could go inside was filled to the brim with products you could buy. For example, in the third picture, I am within view of a building called "Ultra Mega Mass Homicide," which sells, if I remember correctly, scary clown skins, and a building called "That Handsome Devil," which also sold stuff (can't remember what). I'm standing on a platform in front of another store, which, among other things, sold dancing Michael Jacksons and dancing Christopher Walkens. It's too bad I only know how to take snapshots and not video - this picture just does not communicate the creepiness of turning around to see a frantically slithering Christopher Walken.
Also, you may have noticed, but my avatar is now black-and-white with wings. After finally figuring out how to not be an egg or a particle cloud, I decided to give my avatar a drastic makeover. This was the result.
I'm pretty sure this place was called Little Kasiopaya. These are not really representative pictures. Basically, from what I could tell, everything worth seeing on this island was enclosed in a giant glowing sphere - I'm standing right outside that sphere in the first picture. In the second picture, I turned around to see what was outside the sphere. As you can see, there was lots of space. Literally. Inside the sphere are various scenes which I think are supposed to depict areas of the galaxy. Or maybe giant jewels. In addition to providing some interesting views, I think this island was also intended as a good make-out spot. I came across one couple doing just that, as well as some "hug" and "cuddle"...things (jewels, spheres, whatever). I know, this probably makes no sense. I just don't have the Second Life vocabulary to describe this kind of stuff, and I didn't take the right pictures.
I am 100% broke in Second Life. I can't even do the dirt cheap fishing that one island offered as its fun activity. Luckily, sight-seeing is free. Petting the dogs at the VKC Dog island was also free. Here's my avatar, petting a doberman. All or most of the dogs here cost at least a few thousand Linden dollars to adopt. I think I'll wait and see if I can find my avatar a free pet.
Showing posts with label Second Life. Show all posts
Showing posts with label Second Life. Show all posts
Saturday, August 28, 2010
Wednesday, April 21, 2010
Second Life snapshot

I figured out how to take a picture of my screen in Second Life (not a screenshot, which would also show my avatar's name floating above her head, but a "clean" picture). So, here's a picture of me on some island - I can't remember the name of it. It's the one where I fell into the ocean. In the background, you can see a dunk tank, which I've never seen in action, and a merry-go-round. I think there's some kind of water park or something in this picture, too. My computer doesn't really like this island much, because there's so much stuff on it - it takes forever for everything to rez (rez = to appear/finish loading). I don't currently have access to a computer that meets Second Life's minimum requirements - I wonder what Second Life would be like if I did?
Friday, April 16, 2010
Second Life - TLA presentations and solidity problems
After weeks (maybe even more than a month?) of not getting on Second Life, I logged on today so that I could attend some presentations on libraries and Second Life. The presentations were pretty interesting, and they gave me some ideas for places to visit in Second Life that might point to ways DSL could set up its Second Life presence.
One place I was particularly interested in was Know How Island, so I visited that. I'll have to spend a bit more time there, but for the most part I found it interesting, creative, and frustrating. Know How Island sets up little learning activities so that they're a bit like games. There's a swimming pool that's supposed to teach you how Boolean searches work, a boardwalk that you can explore to learn a bit more about how to judge sources, and lots of other stuff (I even found a fish that gave me a notecard that included its subject headings and a few related narrow research topics). As far as exploration goes, it's pretty cool, a bit bizarre, and it must have taken lots of work. I'm not sure it's quite as fun as the presentations today made it seem, though. For example, I couldn't get the darn Boolean pool to advance to the next stage, no matter what I did (were those fuchsia things supposed to be red?) - this frustration factor was repeated in other areas of the island, and I don't think it's necessarily a failing of the island, but rather a failing of Second Life in general. Still, the island is interesting and I plan to explore it more later.
After Know How Island, I went to Info Island, which is another place I'm going to have to spend more time in. From there I went to Info Island International (or something like that) - lots of good stuff there, almost too much. Feeling a bit of information overload just by being there, I decided to teleport somewhere else and decided to see what Second Life thinks is my Avatar's home. I don't know where it took me, but I don't think I've ever been there. I certainly don't remember ever having been somewhere with a road before. A road I promptly fell through and couldn't get out of.
So, to get out of being trapped under the road, I teleported to yet another island, where I immediately almost fell to the bottom of a deep, dark ocean and was saved only by remembering how to not just fly, but fly up. Then I decided I'd hit my Second Life max and logged out. It's a good thing avatars can't die.
One place I was particularly interested in was Know How Island, so I visited that. I'll have to spend a bit more time there, but for the most part I found it interesting, creative, and frustrating. Know How Island sets up little learning activities so that they're a bit like games. There's a swimming pool that's supposed to teach you how Boolean searches work, a boardwalk that you can explore to learn a bit more about how to judge sources, and lots of other stuff (I even found a fish that gave me a notecard that included its subject headings and a few related narrow research topics). As far as exploration goes, it's pretty cool, a bit bizarre, and it must have taken lots of work. I'm not sure it's quite as fun as the presentations today made it seem, though. For example, I couldn't get the darn Boolean pool to advance to the next stage, no matter what I did (were those fuchsia things supposed to be red?) - this frustration factor was repeated in other areas of the island, and I don't think it's necessarily a failing of the island, but rather a failing of Second Life in general. Still, the island is interesting and I plan to explore it more later.
After Know How Island, I went to Info Island, which is another place I'm going to have to spend more time in. From there I went to Info Island International (or something like that) - lots of good stuff there, almost too much. Feeling a bit of information overload just by being there, I decided to teleport somewhere else and decided to see what Second Life thinks is my Avatar's home. I don't know where it took me, but I don't think I've ever been there. I certainly don't remember ever having been somewhere with a road before. A road I promptly fell through and couldn't get out of.
So, to get out of being trapped under the road, I teleported to yet another island, where I immediately almost fell to the bottom of a deep, dark ocean and was saved only by remembering how to not just fly, but fly up. Then I decided I'd hit my Second Life max and logged out. It's a good thing avatars can't die.
Wednesday, January 20, 2010
I want to be a cheetah!
Things I learned to do in Second Life yesterday:
That doesn't mean she's going to continue to look the way she currently does. Once I get brave enough, I'm going to mess with her skin and try to turn her into...a cheetah! Yes, that's right, I think I've managed to pick up a free cheetah skin and I'd like to try it out. My only fear is that I won't be able to figure out how to change it back if I don't like it. It might be kind of embarrassing to show up to a meeting in Second Life looking like a cheetah. Or a fox. Or a wolf. Or a horse. My avatar could be a bipedal horse. With dragons...
As far as my original "I'd like to change my hair color" issue goes, I've now decided that that's not actually possible, at least not the way I had thought it should be. I think I'd have to either figure out how to modify the object (in this case, my hair) or somehow acquire hair in that exact style in whatever color I'd like. Whatever, I know how to unpack boxes now. Ha.
While I know there's still a lot of things I haven't learned how to do, I think I'm ready to try teleporting to another island now. With any luck, I can figure out how to get back to Orientation or Help Island if I'd like to do more relatively "safe" experimenting (and pick up more free stuff).
- Dress myself without accidentally becoming publicly naked.
- Unpack free clothing so that, instead of wearing the boxes the clothing comes in, I wear the clothing itself.
That doesn't mean she's going to continue to look the way she currently does. Once I get brave enough, I'm going to mess with her skin and try to turn her into...a cheetah! Yes, that's right, I think I've managed to pick up a free cheetah skin and I'd like to try it out. My only fear is that I won't be able to figure out how to change it back if I don't like it. It might be kind of embarrassing to show up to a meeting in Second Life looking like a cheetah. Or a fox. Or a wolf. Or a horse. My avatar could be a bipedal horse. With dragons...
As far as my original "I'd like to change my hair color" issue goes, I've now decided that that's not actually possible, at least not the way I had thought it should be. I think I'd have to either figure out how to modify the object (in this case, my hair) or somehow acquire hair in that exact style in whatever color I'd like. Whatever, I know how to unpack boxes now. Ha.
While I know there's still a lot of things I haven't learned how to do, I think I'm ready to try teleporting to another island now. With any luck, I can figure out how to get back to Orientation or Help Island if I'd like to do more relatively "safe" experimenting (and pick up more free stuff).
Wednesday, January 13, 2010
"I can't find my hair" - my first two sessions in Second Life
I'm one of the people on the informal committee (so informal I'm not sure it can even be called a committee) charged with making sure that the library doesn't get left in the university's dust as it launches its own Second Life presence. I haven't tried to install Second Life on my personal laptop yet - I'm pretty sure it can't handle the graphics and, even if it can, I'm not sure I'm ready for something I'm basically doing for work to take over my evenings. I did install it on my work computer, however, and I tried it out a couple times, once during lunch and once after work. All total, I've spent maybe an hour and a half in Second Life.
I've been involved in relatively simple virtual worlds before - one that ate up a lot of my time was Puzzle Pirates (I was determined to one day own my own ship without ever spending a single dime of real money). My requirements tended to be fairly simple - I needed to like the game, and it needed to be something I could enjoy without having to spend real money. I don't know of any virtual world that doesn't have the option of converting real money into game money, but each world tends to vary in the amount of enjoyment that can be freely had. Plus, some of them require subscription fees. Puzzle Pirates fit my requirements pretty well (and may still fit them, but I haven't played it in over a year - must...resist...the pillaging...).
So, I'm not a complete newbie with this kind of stuff. I've played more complex 3-D games, too, although usually not online. I heard about Second Life a couple years ago and have read a few books on it. It sounded interesting, but I never got around to trying it out. Now that I've tried it, I have to say...if it weren't for the "informal committee," I'm not sure how likely I'd be to continue with it. The learning curve for things that are usually much easier in most other virtual worlds is very steep.
The first thing you do in most virtual worlds is create your avatar. Some things can never be changed again - in Puzzle Pirates, for instance, your name and physical appearance stay the same after you set those up (your physical appearance amounts to your skin color and your hair, because Puzzle Pirates avatars look a lot like Lego people). The thing you can change is your clothing - and there is lots and lots of clothing to choose from, in many different colors. Of course, you have to buy most of it (it's not possible for players to create their own clothing, as it is in Second Life), but earning money in Puzzle Pirates is pretty easy. Setting up your initial appearance and changing your clothing is simple. Even in games I've played that allow more customization, things are still pretty easy to figure out. What causes things to take so long isn't usually the process of figuring out how to do the customization, but rather looking through all the customization options.
Not so with Second Life. A sizable chunk of the hour and a half I spent trying it out today was devoted to trying to figure out how to change my appearance - and reading all kinds of tutorial notes, flying, walking, running, figuring out shortcut keys, trying out gestures, picking up freebies, and learning how to interact with objects. There's tons to learn, and although the info I've been looking at on Help Island is nice, it's not always as helpful as I might like.
Back to the whole appearance thing. I'm probably going to go explore other places and just leave my appearance alone soon, but I'd really like my avatar not to be so generic. I figured out how to change certain aspects of my avatar's body, and I changed the color of her blouse, but the same principle that worked on the blouse does not work on her jacket, pants, and hair. I picked up some free stuff, so I could use that on my avatar instead, but that doesn't solve the problem - all I get is a new hairstyle and new clothes, when what I really want to do is take what I already have and change the color. It's frustrating, but I'm keeping at it, for a little while anyway, because every new thing I try teaches me something about Second Life.
So, in the process of trying stuff out, I made myself bald and then couldn't find my hair again. Rather than go bald, I went around with an enormous pony tail for a while, until I located my original hair and put it back on my skull. Tomorrow I'll try the hair thing again, but I have a feeling I'll give up soon and just teleport someplace else, probably Info Island - I want to see what other libraries have done and how they're doing it. Then, if I can figure out how, I'll go to a university island with a library and see if the library is just there to make the island look more like the real life campus, or if there are actually any interesting things being done.
I knew from past experiences with virtual worlds that they suck up a lot of time, but I think Second Life might be on a whole new level.
I've been involved in relatively simple virtual worlds before - one that ate up a lot of my time was Puzzle Pirates (I was determined to one day own my own ship without ever spending a single dime of real money). My requirements tended to be fairly simple - I needed to like the game, and it needed to be something I could enjoy without having to spend real money. I don't know of any virtual world that doesn't have the option of converting real money into game money, but each world tends to vary in the amount of enjoyment that can be freely had. Plus, some of them require subscription fees. Puzzle Pirates fit my requirements pretty well (and may still fit them, but I haven't played it in over a year - must...resist...the pillaging...).
So, I'm not a complete newbie with this kind of stuff. I've played more complex 3-D games, too, although usually not online. I heard about Second Life a couple years ago and have read a few books on it. It sounded interesting, but I never got around to trying it out. Now that I've tried it, I have to say...if it weren't for the "informal committee," I'm not sure how likely I'd be to continue with it. The learning curve for things that are usually much easier in most other virtual worlds is very steep.
The first thing you do in most virtual worlds is create your avatar. Some things can never be changed again - in Puzzle Pirates, for instance, your name and physical appearance stay the same after you set those up (your physical appearance amounts to your skin color and your hair, because Puzzle Pirates avatars look a lot like Lego people). The thing you can change is your clothing - and there is lots and lots of clothing to choose from, in many different colors. Of course, you have to buy most of it (it's not possible for players to create their own clothing, as it is in Second Life), but earning money in Puzzle Pirates is pretty easy. Setting up your initial appearance and changing your clothing is simple. Even in games I've played that allow more customization, things are still pretty easy to figure out. What causes things to take so long isn't usually the process of figuring out how to do the customization, but rather looking through all the customization options.
Not so with Second Life. A sizable chunk of the hour and a half I spent trying it out today was devoted to trying to figure out how to change my appearance - and reading all kinds of tutorial notes, flying, walking, running, figuring out shortcut keys, trying out gestures, picking up freebies, and learning how to interact with objects. There's tons to learn, and although the info I've been looking at on Help Island is nice, it's not always as helpful as I might like.
Back to the whole appearance thing. I'm probably going to go explore other places and just leave my appearance alone soon, but I'd really like my avatar not to be so generic. I figured out how to change certain aspects of my avatar's body, and I changed the color of her blouse, but the same principle that worked on the blouse does not work on her jacket, pants, and hair. I picked up some free stuff, so I could use that on my avatar instead, but that doesn't solve the problem - all I get is a new hairstyle and new clothes, when what I really want to do is take what I already have and change the color. It's frustrating, but I'm keeping at it, for a little while anyway, because every new thing I try teaches me something about Second Life.
So, in the process of trying stuff out, I made myself bald and then couldn't find my hair again. Rather than go bald, I went around with an enormous pony tail for a while, until I located my original hair and put it back on my skull. Tomorrow I'll try the hair thing again, but I have a feeling I'll give up soon and just teleport someplace else, probably Info Island - I want to see what other libraries have done and how they're doing it. Then, if I can figure out how, I'll go to a university island with a library and see if the library is just there to make the island look more like the real life campus, or if there are actually any interesting things being done.
I knew from past experiences with virtual worlds that they suck up a lot of time, but I think Second Life might be on a whole new level.
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